TL;DR Patch Notes 4.10 - League of Legends. TL;DR Patch Notes 4.12 - League of Legends - Duration: 2:45. LoL Patch 6.12 Release Date And Downtime. Now causes you to deal 3% extra damage and take 1.5% extra damage regardless of champion type. LoL Patch 6.12 New ARAM Items Guardian's Hammer. Patch 1.10 - Bug Fix Tomorrow. These bug fixes will be documented in the patch notes as well. Players with active accounts who had characters on these 4 realms as of 12:01 PM Monday, April 10 will receive a 24 hour time. Patch 1.10 – pretty portentous as numbers go. Reading through the patch notes I found this. Poser Posts: 23 Joined: 2015-10-12. EazyOutlaw Oct 13, 2015 @ 10:29. ![]() ![]() League of Legends Patch Notes 6. Leak)NEW CHAMP SELECT“New champ select is coming to Normal and Ranked Draft queues. The new champ select experience will be enabled for Normal and Ranked Draft across the world later this patch! We’re starting with tests in NA and TR on January 1. If everything goes well, we’ll continue to roll out new champ select in other territories over the following days. A few key details of the system are listed below; make sure to head back to the 2. Season Update site for an in- depth overview. ![]() ![]() When new champ select launches, devs will be on the boards to gather feedback and track known issues. Let us know what you think!”Teammates each select two positions they’d like to play (top, jungle, mid, bottom, support, fill) in the lobby. Once a match is found, new champ select assigns each teammate a position. Teammates have an opportunity to highlight the champion they want to play before picks and bans. Teammates assigned to third, fourth and fifth pick will each ban one champion. Bans and picks must be locked in. Hovering doesn’t count! This is a LoL Patch History. 2013-07-10: Patch 3.8: 2013-06-11: Patch 3.7: 2013-05-16. Preseason Balance Update 1 - Patch Notes: 2012-12-15: v1.0.0.144.1: 2012-08-08. GHOST BONUS ATTACK DAMAGE 10/20/50 attack damage . BONUS MOVEMENT SPEED NEAR ENEMIES 12% . Lead League of Legends leak lol Patch Notes. Carvar; January 11, 2016; 0. 12/10/2015 : Balance changes; 12/12/2015 . Unofficial 6.19 PBE patch notes : League of Legends. About League Of Legends; Prepaid Cards; Help Us Improve; Service Status; Tribunal. ![]() Failing to lock in a ban or pick will result in a dodge with a time penalty. Lastly, the launch of new champ select marks Team Builder’s retirement. New champ select is a better answer to many of the problems we were trying to solve with Team Builder, so we’re opting to replace Team Builder rather than having both queues exist together. GOODNIGHT SWEET PRINCEWhen new champ select launches, Team Builder will be retired. RANKED SEASONThe 2. Keep an eye out for more information! CHAMPIONSBARD ~ootay~“Sometimes you’d chuck a cute lil’ meep on over at an evildoer and their pal, only to find you didn’t hit both (even if it looked like it visually). Bard Buffs”Meeps now additionally hit in a 1. Bard unlocks the cone attack Meep upgrade. BRAND“Pretty obvious that this wasn’t working as intended. For all of you who’ve been double killed by Brand’s ultimate while standing inside a minion wave, #bigsorry.”Fixed a bug where Pyroclasm would always prioritize enemy champions unless it killed its target. CAITLYNLess weirdness around using Headshot.“Caitlyn seems to have landed in a good spot post- update, but there’s still some awkwardness to clean up around the usability of her new- and- improved Headshot.”Fixed a bug where Caitlyn would walk toward her empowered Headshot target if they were less than 6. Fixed a bug where Caitlyn’s next basic attack would sometimes be delayed more than normal after an empowered Headshot. Fixed a bug where Caitlyn would sometimes take longer than intended before firing an empowered Headshot when swapping targets. Trap now is slightly better at catching small champions (like yordles)FIDDLESTICKSDark Wind mana cost down.“Let’s be clear, this is a small buff. We’re fairly certain that Runic Echoes will benefit Fiddlesticks, but we also wanted to give this old- school kit (with those massive mana costs) a small bump in the right direction. This will probably help out Middlesticks or Supportlesticks (we stretched for that one) more than Junglesticks, but at least this offers an alternative leveling path for those who want to bounce around.”DARK WIND. Despite chipping away at his explosive area- of- effect damage, GP remains above the curve in the laning phase thanks to Trial by Fire’s incredible damage output (especially when reset with Powder Kegs). With Gangplank’s hyper- scaling potential, it didn’t make much sense for him to also shove opponents out of lane like he owned the place. So we’re adjusting.”PASSIVE DURATION 1. This should come as no surprise with professionals evaluating her highly back at the World Championships, but even preseason’s goodies for casters and crit- wielding marksmen were enough to keep her down. This patch we’re exploring ways to reduce Kalista’s mana efficiency without negatively impacting the feel or skill required to uphold the oath. You’ll break even when rending entire waves per usual, but singleton last- hits and one- off- trades will see Kalista’s mana bar emptier than her tolerance for betrayers.”Fixed a bug where Kalista sometimes continued autoattacking through a few loss- of- control states (ex. Guardian Angel, Lulu’s W – Polymorph)REND COST 4. W’s explosive radius is up. E range up.“With the removal of Ranger’s Trailblazer, Brutalizer, and the old Last Whisper, Kha’Zix lost a lot in the transition to 2. Our previous attempts to restore some of his former glory were well intentioned, but weren’t enough to bring the bug back. Kha’Zix achieve successful isolation without needing to increase the isolation range itself. With only a few patches between now and the League of Legends World Championships. COOLDOWN 18/16/14/12/10 secondsHighlighting and enabling Kha’Zix’s ability to capitalize on the missteps of his prey fits perfectly with KZ’s own motto: evolve, and overcome.”Passive speed increased to match Kha’Zix’s basic attack animation. VOID SPIKE EXPLOSION RADIUS 2. With immobile mages still on top, we’re taking the opportunity return some snappiness to keep Le. Blanc’s foes on their toes.”ETHEREAL CHAINS MISSILE SPEED 1. E damage down.“The bottom line is this: Miss Fortune’s doing too much damage. While most of it is warranted (especially when aided by allies to combo some amazing Bullet Times), Make It Rain’s increased range and synergy with Thunderlord’s Decree have turned it from an area control spell to just another way to bully her opponents. That said, MF’s not far off from where we’d like her laning phase to sit, so we’ll be watching her this patch to make sure she hasn’t walked the plank entirely.”PASSIVE RATIO 0. W is not castable on minions. R gives Mordekaiser’s attack damage, and does more damage over time.“Following up our changes in 5. Mordekaiser’s pattern as a slow but terrifying Juggernaut (capital J). Weakening ability power builds in favor of more hybrid ones is the name of the game, favoring sustained threat over time instead of . Not much has changed since the last time we met – itemization isn’t great for champions like Riven, and while her health regen increase showed promise, it didn’t exactly move her as much as we’d like. Handing back some early- game strength should let her work where she shines most – without contributing to her endgame combo potential.”RUNIC BLADE RATIO 0. Rumble’s body is now smaller.“Piloting a literal junkyard, you almost expect Rumble to feel clunky. Alas, you can have too much of a good thing, often leading Rumble to feel like he’s better left for the scrap heap than in top lane. Adjusting Rumble’s specs for maneuvering in minions while upping the consistency of Flamespitter means he can focus on the complexities that really matter, like not entirely missing his Equalizer.”COLLISION RADIUS 5. Passive stealths while moving in brush.“Another champion that’s been struggling in 2. Teemo’s woes have not gone unnoticed. The prevalence of Farsight Totem has hurt his ability to play hide- and- seek with Camouflage, while losing out on the bonus attack damage from the old masteries means he’s having a harder time in lane. Tuning these while adding a bit of range to Noxious Trap go a long way toward improving his strategic ability to scout – as well as feed into his natural prey of fighters and juggernauts. While the below changes might look like a buff and a nerf to Camouflage, the double stealth mechanic wasn’t necessary (as you will now be entering stealth the moment you walk in instead of needing to stop), so you take about the same time to stealth but can also stealth while running. Now that’s sneaky.”BASE ATTACK DAMAGE 4. R’s cooldown and cost increased.“What a difference 5. Every year there’s a champion that perfectly benefits from most of the season’s changes, and in 2. Trundle. We’re taxing the troll’s mana pool to curb some of that non- stop aggression. Quick call out on that Q nerf: with turrets being weaker this season we felt this was a good middle- ground instead of outright dulling those teeth.”CHOMP No longer affects turrets. PILLAR OF ICE COST 6. Now minions are more courageous and will actively watch for enemy harassment.”Minions no longer freeze or awkwardly lock eyes with other minions. Minions now display how much bonus damage or damage reduction they have from the pushing changes implemented in 5. Minions no longer acquire new targets that are in the river or jungle, and if they enter the river or jungle they’ll refuse to acquire any target until they leave. While it has less ability power and base damage, it restores a large portion of your missing mana on hitting a Large Monster – in addition to dealing bonus damage!“It’s context time. When we introduced the Runeglaive enchantment in Season 5 it, like the incredible Zoot Suit, was specifically tailored for its time. In development, we took a hard look at all of the existing AP junglers and tried to deliver a finely- tuned item that would enable them beyond “bundle of stats” (with Fiddlesticks as an accepted casualty. At that point, our view of AP junglers was fairly narrow and our goal was definitely “solve for the present.”This season, we can take a more future- facing look at Runeglaive (now Runic Echoes). The introduction of Hunter’s Talisman means we can solidify spell- casting as a core part of an AP jungler’s rotation, so it makes more sense that Runic Echoes is an extension of that. Echoes should be a flat upgrade (or sidegrade, at worst) for most champions, to the point where we’ll probably need to keep a close eye on the balance of that movement speed bonus. One additional issue we wanted to solve was to allow for late game scaling on an AP jungle item – something Runeglaive lacked due to its lower ratio in comparison to Lich Bane. On the point of, “Why not both?” we’ll go back to the discussion we had when we replaced Magus. Specifically, if the goal of Runic Echoes is to serve all AP junglers equivalently or better than Runeglaive, then Runeglaive either becomes another Ohmwrecker (sorry) or it’s an “alternative” choice for a smaller subset of AP junglers that skews their balance on yet another axis.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2017
Categories |